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The Prophecy Engine

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Digital Dynasties
One of the more interesting behaviors in the HexDemo simulation wasn't that families formed. That part was expected. Agents take partners, have children, and inherit traits from their parents. The surprising result was that genuine dynastic lineages emerged naturally and persisted for over two thousand simulated years without any explicit dynasty system. The original goal was much smaller. I wanted believable inheritance. Children should resemble their parents while still all
Jun 145 min read
NPCs Don't Need More Detail — They Need Fewer Decisions
I had a realization this week that completely reframed what I've been building. For months, I've been focused on the simulation engine itself—getting thousands of agents to make believable decisions over centuries of generated history. The trait system (now 17 traits: 3 capacity, 11 behavioral, 3 lifecycle) drives everything: how characters escalate conflict, pursue goals, form loyalties, avoid risk, break under pressure. And, somehow, I completely missed the obvious. These t
Feb 35 min read
Table Moments: Designing a Tool That Thinks Like a Game Master
The real problem a Game Master faces at the table is not a lack of information. It’s information overload. Multiple rulebooks, supplements, add-ons, house rules, and personal notes—each containing pieces of what’s needed to run the game, scattered everywhere. Format doesn’t help. Dense descriptive text, rules spread across manuals, encounter tables in one place, stat blocks in another. Everything is there somewhere . The last thing a GM needs during play is more information.
Jan 13 min read
A World that can be Rebuilt
If you’ve ever run a long-term tabletop campaign, you already know how difficult it can be to keep all the details aligned. My longest campaign ran for over a decade. Creating a world is work. Managing it over time can become something else entirely. Often, I fell back on winging it . After all, if I couldn’t keep track of every thread, how could the players? The answer, of course, is that they can—and they do. This becomes especially apparent with divination. Players are alw
Dec 30, 20252 min read
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