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The Prophecy Engine

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Table Moments: Designing a Tool That Thinks Like a Game Master
The real problem a Game Master faces at the table is not a lack of information. It’s information overload. Multiple rulebooks, supplements, add-ons, house rules, and personal notes—each containing pieces of what’s needed to run the game, scattered everywhere. Format doesn’t help. Dense descriptive text, rules spread across manuals, encounter tables in one place, stat blocks in another. Everything is there somewhere . The last thing a GM needs during play is more information.
4 days ago3 min read
A World that can be Rebuilt
If you’ve ever run a long-term tabletop campaign, you already know how difficult it can be to keep all the details aligned. My longest campaign ran for over a decade. Creating a world is work. Managing it over time can become something else entirely. Often, I fell back on winging it . After all, if I couldn’t keep track of every thread, how could the players? The answer, of course, is that they can—and they do. This becomes especially apparent with divination. Players are alw
6 days ago2 min read
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